Chapter 7 - Let There Be Enemies
Continuing my Bevy + Rust tutorial series. Learn to build intelligent enemies that hunt and attack the player using A* pathfinding and AI behavior systems.
By the end of this chapter, you’ll learn:
- Implement A* pathfinding for enemies to navigate around obstacles
- Reuse player systems for enemies (movement, animation, combat)
- Build AI behaviors
You must log in or # to comment.
This looks really cool, skimmed chapter one looks really well laid out.
Probably worth cross-posting to !bevy@programming.dev 🙂
Nice little demo!




