Recent testing revealed that Arch Linux, Pop!_OS, and even Nobara Linux, which is maintained by a single developer, all outstripped Windows for the performance crown on Windows-native games. The testing was run at the high-end of quality settings, and Valve's Proton was used to run Windows games on Linux.
Well this article is pretty disingenuous…
The distribution “managed by a single person” depends on hundreds of people working on different sofware to keep up. It’s not “one person doing better than the thousands of Microsoft employees combined” implication they are pushing
Windows 11 beat the linux distros by up to 20% in 1% lows which are argued as much more important by most tech reviewers. It wasn’t consistant at all which means that there was a giant margin of error.
I love linux and linux gaming has gotten radically better, but I am tired of tech “journalism” literally just cherrypicking, misleading, clickbait trash.
Not to mention the major hurdle for Linux gaming is anti cheat software being brought over. Too many games are 100% unplayable because the devs don’t allow their anticheat to be installed on Linux systems
As if the anti-cheat even worked.
Doesn’t matter if it’s a prerequisite
Client-side anti-cheat has always been a scam to offload server processing onto client machines.
This results in worse cheat detection and wastes client resources, but companies like EA can spend less on servers.
In the defence of client side AC; if the entire game runs on the server, then network delay makes FPS:es awful to play. Being able to trust clients and let them do hit detection is quite important in making online FPS:es responsive. In addition, cheats that remove walls/grass, highlight players or even autoaim are near impossible to detect server side. One could try to use heuristics and statistics but it would be difficult to tell the difference between cheaters and players who are just good at aiming and map awareness.