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Joined 1 year ago
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Cake day: July 15th, 2023

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  • Laying even 10 times the cable should not be more difficult when you have 60 times the total population (335mio in US vs 5.6mio in Finland) and hence more resources.

    And sure, Alaska definitely it’s expensive and inefficient to service, having a pop density of about 0.5 inhabitants per km². But unlike Northern Finland, most of Northern Alaska is in fact entirely void of human life and more akin to a desert. There really mostly are a handful of oil industry clusters and native communities. And still, the extremely low pop density means it’s only 730 000 people living in Alaska. That is 0.2% of the entire population of the USA. If you were to completely ignore and not service Alaska, you should have a an even easier time providing service to the vast majority of the US population in all the main states. I think it’s pretty clear this is a political failure and not a matter of financial resources or natural obstacles.


  • You are absolutely correct that distribution matters. However, Finland has an even more uneven population distribution than the US. 75% of the population lives in the costal cities, with 30% of the entire population living in the capital region( density of 193 persons/km²). The entire rest of the country is not empty dessert ( which would require no services), but very sparsely populated rural woodlands, down to 2 people per km².

    Density still is an overall useful quantifier given that extra knowledge, as providing services for a small population of only 5.6mio inhabitants is not easy either. Sure, providing coverage for the 75% in the cities is fairly easy. But that still leaves 1.5mio rural residents, which require huge investments in cable to supply with broadband. And due to the vast distances, you definitely cannot cover them with wireless alone, if you were thinking that.



  • I was about to say… What does “suitable” mean? I grew up in the 90s, and “suitable games” ranged from SimCity or the settlers to age of empires, crusader Kings, quake, doom, unreal tournament or half life.

    There is no need to over protect kids from the “simple” evils: when I was very young, I didn’t want to play violent or scary games, even knowing they exist. Later I got curious and explored them. Depending on your choice a game such as the settlers, age of empires or crusader Kings could well be classified violent and “unsuitable”. But violence is everywhere, and those were some of the games that I fondly remember for instilling a huge curiosity in history and cultures in me. And yes, we were marketing victims as well: everyone spent way too much on Magic, Pokemon or Yu-Gi-Oh cards and related toys. But it didn’t infect every part of our lives.

    Help your kids reflect on their choices and wants. Help them find out why they really want to pay too much money for that shiny Roblox skin. And offer alternatives with free, open content sharing so they realize they are being swindled. Media literacy is much tougher today because companies got much more insidious marketing vectors to infect kids.

    Nowadays there are thousands of games being released per week, in addition to classics such as Minecraft, Terraria, Rimworld, Eco, which still have very strong modding and multiplayer communities.


  • Isn’t it weird that EU, famous for being so fragmented that they can’t decide on common interior or foreign policy, all while being ridiculed for their large and inefficient bureaucracy, still is the sole entity that manages to stand up to mega corporations?

    And those are sometimes fights that have zero benefit to a different wealthy elite, but actually protect citizen liberties.

    I shudder to think how the world would look like if EU had not established and enforced the GDPR as well as it does. Consumer protection is probably one of the only fields where the EU had a global positive impact.