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Joined 1 year ago
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Cake day: June 9th, 2023

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  • Wasn’t the CVE fixed in a reasonable time frame? I seriously doubt that the maintainers would have ignored it if it wouldn’t have been discussed so publicly.

    AFAIK, to exploit it, you need network access to CUPS then add the printer and then the client needs to add/select a new printer on the client device and actively print something.

    If CUPS is reachable from the internet, then the system/network is misconfigured anyway, no excuse for ignoring the issue but those systems have other sever issues anyway.


  • Basically, when you do not run server side transcoding and instead rely on client side support you will run from time to time into issues. Jellyfin does not have the ppl to get every client to work with all the different formats on every hardware.

    1080 h264/h265 does not say much about the media format. Those codec differentiate in things like Chroma (4:2:0; 4:4:4, etc) or in color depth like 8 or 10 bit. So not every h264 media file does run on the same hardware. Audio codecs are even more complicated.

    I think since i setup my hardware transcoding I ran into a not playable file once. But depending on the hardware it can be worse. On android TV you may have to play around with the settings.

    I understand that this can be a deal breaker for some ppl.


    1. Not sure what you mean by that. Jellyfin has had an up to date version in the play store for years.
    2. Yes every Profile is separated into its own account, that’s by design and will most likely never change. An easy PIN option in the local network existed for years. Now you can even login with your phone app by entering a displayed PIN.
    3. I remember very few media that i had issues with in the past. Depending on the transcode hardware you have some things can be tricky










  • I do not think that can be determined in the tech space with ‘age’ alone. Popularity, usability and performance are much more important factors.

    It was already brought up in another comment, the gtx 1000th gen, is a nice example. The gtx 1080 is after 8 years still a valid GPU to use in gaming and the 1050 a nice little efficient cheap video encode engine which supports almost all modern widespread codecs and settings (except AV1).