When that older DX game port was released, I think it took like 3 or 4 days for them to take it down. Probably even like a patch stomp tuesday situation when the interns hand off the script detections off to the lawyers.
It might take a bit longer if people stopped using sites like Youtube and Github, and tried not to include trademarked terms (or super-identifiable audiovisual content) anywhere.
I want to use Raylib, but mentioning it here on the fediverse doesn’t get much of a response (I can’t see a raylib community from my instance). My choice of language probably doesn’t help, though.
My first issue is wanting vertex colors on 3D models and I am not getting this (this may be a problem with the bindings I’m using, naylib(nim-lang)). The second would be needing guidance for the 2D polygon text loader that I started.
Maybe I could make simple GUI applications with raygui, but I don’t currently really have many viable ideas on what I would want to make.
To OP: Another potential option is using Godot w/bindings. Design is pretty fast and flexible, then using signals is super easy.
I’ve tested some frameworks (specific to my language, so not really helpful to most), the one that I liked more said it was
declarative user interface framework based on GTK
though I would prefer a similar thing for Qt and there wasn’t an ability to automatically scale text size to better fill the available button size (I was testing an adventure-book reader and hoping to use unicode characters).Frameworks for single page applications (or some other browser-based tech) might be ok for simple stuff. Similarly, I’ve liked the idea of TUI frameworks (yeah, because htop) but haven’t really tried that yet.