Fair point then about the arguement around safety. For me the bigger issue is control. Cars with kill switches and conditions to use is a slippery slope. Just look at what’s happened with software and media. Don’t want to have to pirate my car or load custom firmware so I can use it as I want.
Threads all run on the same core, processes can run on different cores.
Because threads run on the same core, the only time they can improve performance is if there are non-cpu tasks in your code - usually I/O operations. Otherwise the only thing multi threading can provide is the appearance of parallelism (as the cpu jumps back and forth between threads progressing each in small steps).
On the other hand, multiprocessing allows you to run code on different cores, meaning you can take full advantage of all your processing power. However, if youre program has a lot of I/O tasks, you might end up bottlenecked by the I/O and never see any improvements.
For the example you mentioned, it’s likely threading would be the best as it’s got a little less overhead, easier to program, and you’re task is mostly I/O bound. However, if the calculations are relatively quick, it’s possible you wouldn’t see any improvement as the cpu would still end up waiting for the I/O.