When iPhone was released App Store didn’t even exist. A smartphone without apps is just a phone and VR glasses without apps are just a 360 degree monitor you wear on your face. I think Apple’s reasoning here is to provide the hardware and see what people do with it.
When Apple released the first iPhone no one had an app store, originally Apple wasn’t even going to have an app store it was all going to be web apps and then they realized that they could make more money with an app store. It wasn’t a feature people expected, but people do expect apps now and they’re not present.
Can confirm, I had an Apple Newton. Hardware with no purpose is just hardware. So far, this seems like it’s going where every VR headset goes. It’s a solution looking for a problem.
I think Apple’s reasoning here is to provide the hardware and see what people do with it.
for sure, and in the rest of the tech world, we call these devkits, not finished products. Apple is trying to convince rando non-dev apple fanboys to pay $3500 for the privilege of playing with devkits. And in many ways, it’s a dead end, especially on input. what a shit show.
I would be potentially interested in developing an app for it there are some things holding me back.
There’s no documentation on how to develop for it, that’s a big one.
I refuse to pay that much money for a dev kit
It’s missing vital features like the ability to connect to a bluetooth keyboard without having to go via a MacBook
It’s so expensive that only business users would buy it, and yet its battery is so small that it’s no good for business use, so where the hell are my customers going to come from?
It’s only available in the United States again limiting the number of customers that I may potentially have
It just doesn’t seem like it’s been properly released yet. It’s a beta product with beta features and has been released as such except it has a non beta price. And also virtually no developers got early access so there’s basically no apps.
you’ll need an m1 or m2 dev box - so $800-3000+ for something with decent ram and storage. and you’ll want an apple care subscription, $400 for two years (which won’t actually pay for repairs, simply reduce the pain of them enough to justify); and you’ll need to pay an apple dev id - $100 for indies, $250 for enterprise iirc; and you’ll want to get some extra batteries to daisy-chain off the usb-c port on the existing battery because that shit only lasts 2.5 hrs at BEST. oh and spend another $100 on each devkit because they don’t come with a fucking case.
it’s like their dev chain is a fucking sadomasochistic loyalty test where the privilege to develop for the device’s barren ecosystem costs more and more at each step. All for the honor of writing xcode apps that are running on ipad os++
Yeah the iPhone was successful at launch because it was a sleek blackberry and had iPod like capabilities. But it didn’t blow up until the App Store came out. I expect this product to do the same, and in the same way, companies to release competitive products with similar capabilities in a feature war until the newest releases are mostly talking about resolution and processor speed instead of new features
When iPhone was released App Store didn’t even exist. A smartphone without apps is just a phone and VR glasses without apps are just a 360 degree monitor you wear on your face. I think Apple’s reasoning here is to provide the hardware and see what people do with it.
When Apple released the first iPhone no one had an app store, originally Apple wasn’t even going to have an app store it was all going to be web apps and then they realized that they could make more money with an app store. It wasn’t a feature people expected, but people do expect apps now and they’re not present.
We absolutely expected it when we realised no games or anything could be installed.
Can confirm, I had an Apple Newton. Hardware with no purpose is just hardware. So far, this seems like it’s going where every VR headset goes. It’s a solution looking for a problem.
for sure, and in the rest of the tech world, we call these devkits, not finished products. Apple is trying to convince rando non-dev apple fanboys to pay $3500 for the privilege of playing with devkits. And in many ways, it’s a dead end, especially on input. what a shit show.
I would be potentially interested in developing an app for it there are some things holding me back.
It just doesn’t seem like it’s been properly released yet. It’s a beta product with beta features and has been released as such except it has a non beta price. And also virtually no developers got early access so there’s basically no apps.
Amen brother, same situation here.
you’ll need an m1 or m2 dev box - so $800-3000+ for something with decent ram and storage. and you’ll want an apple care subscription, $400 for two years (which won’t actually pay for repairs, simply reduce the pain of them enough to justify); and you’ll need to pay an apple dev id - $100 for indies, $250 for enterprise iirc; and you’ll want to get some extra batteries to daisy-chain off the usb-c port on the existing battery because that shit only lasts 2.5 hrs at BEST. oh and spend another $100 on each devkit because they don’t come with a fucking case.
it’s like their dev chain is a fucking sadomasochistic loyalty test where the privilege to develop for the device’s barren ecosystem costs more and more at each step. All for the honor of writing xcode apps that are running on ipad os++
fucking hell
Yeah the iPhone was successful at launch because it was a sleek blackberry and had iPod like capabilities. But it didn’t blow up until the App Store came out. I expect this product to do the same, and in the same way, companies to release competitive products with similar capabilities in a feature war until the newest releases are mostly talking about resolution and processor speed instead of new features
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